In this work we present a system able to simulate crowds in complex urban environments; the system is built in two stages, urban environment generation and pedestrian simulation, for the first stage we integrate the WRLD3D plug-in with real data collected from GPS traces, then we use a hybrid approach done by incorporating steering pedestrian behaviors with the goal of simulating the subtle variations present in real scenarios without needing large amounts of data for those low-level behaviors, such as pedestrian motion affected by other agents and static obstacles nearby. Nevertheless, realistic human behavior cannot be modeled using deterministic approaches, therefore our simulations are both data-driven and sometimes are handled by using a combination of finite state machines (FSM) and fuzzy logic in order to handle the uncertainty of people motion.
CITATION STYLE
Toledo, L., Rivalcoba, I., & Rudomin, I. (2018). Fuzzy and Data-Driven Urban Crowds. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10862 LNCS, pp. 280–290). Springer Verlag. https://doi.org/10.1007/978-3-319-93713-7_23
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