Computation of the Axial View of a Set of Isothetic Parallelepipeds

15Citations
Citations of this article
12Readers
Mendeley users who have this article in their library.

Abstract

We present a new technique to display a scene of three-dimensional isothetic parallelepipeds 1990, viewed from infinity along one of the coordinate axes (axial view). In this situation, there always exists a topological sorting of the 3D-rectangles based on the relation of occlusion (a dominance relation). The arising total order is used to generate the axial view, where the two-dimensional view of each 3D-rectangle is incrementally added, starting from the closest 3D-rectangle. The proposed scene-sensitive algorithm runs in time O(N log2N + d log N), where N is the number of 3D-rectangles and d is the number of edges of the display. This improves over the previously best known technique based on the same approach. © 1990, ACM. All rights reserved.

Cite

CITATION STYLE

APA

Preparata, F. P., Vitter, J. S., & Yvinec, M. (1990). Computation of the Axial View of a Set of Isothetic Parallelepipeds. ACM Transactions on Graphics (TOG), 9(3), 278–300. https://doi.org/10.1145/78964.78967

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free