We present a new technique to display a scene of three-dimensional isothetic parallelepipeds 1990, viewed from infinity along one of the coordinate axes (axial view). In this situation, there always exists a topological sorting of the 3D-rectangles based on the relation of occlusion (a dominance relation). The arising total order is used to generate the axial view, where the two-dimensional view of each 3D-rectangle is incrementally added, starting from the closest 3D-rectangle. The proposed scene-sensitive algorithm runs in time O(N log2N + d log N), where N is the number of 3D-rectangles and d is the number of edges of the display. This improves over the previously best known technique based on the same approach. © 1990, ACM. All rights reserved.
CITATION STYLE
Preparata, F. P., Vitter, J. S., & Yvinec, M. (1990). Computation of the Axial View of a Set of Isothetic Parallelepipeds. ACM Transactions on Graphics (TOG), 9(3), 278–300. https://doi.org/10.1145/78964.78967
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