Graph-based domain mapping for transfer learning in general games

37Citations
Citations of this article
75Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

A general game player is an agent capable of taking as input a description of a game's rules in a formal language and proceeding to play without any subsequent human input. To do well, an agent should learn from experience with past games and transfer the learned knowledge to new problems. We introduce a graph-based method for identifying previously encountered games and prove its robustness formally. We then describe how the same basic approach can be used to identify similar but non-identical games. We apply this technique to automate domain mapping for value function transfer and speed up reinforcement learning on variants of previously played games. Our approach is fully implemented with empirical results in the general game playing system. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Kuhlmann, G., & Stone, P. (2007). Graph-based domain mapping for transfer learning in general games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4701 LNAI, pp. 188–200). Springer Verlag. https://doi.org/10.1007/978-3-540-74958-5_20

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free