The lack of subjective experience in hybrid intelligent agents in interactive storytelling

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Abstract

We need a model for non-player characters (NPCs) in interactive storytelling, and recent advances in neurocognitive science have not brought to a close the controversies of the subjective and objective experience being both verses of the same coin. The NPCs are still made desperately from a 'third party' point f view, the exact opposite of the subjective experience, while we want to show that this method only produces weaker user experience. This is a hard problem, described by David Chalmers in the philosophy of the mind: we know what it is to be ourselves, we know what the outside world looks like from our point of view, but we have no idea what it is to be something, or even more difficult, someone else. Our goal as in Crawford is to reach the meaningful interaction with the NPC and we want to prove that this may not be attained through third party cognitive models. As a prospective we invite the developers to work on psychodynamic psychology. Moreover, French psychodynamics are a valuable intercultural tool spread in the entire Latin world and can be powerful to describe, heal, and treat human features, while Fodor's followers have exclusive theoretical access to our game models. It is a good way to introduce diversity in our community. © 2013 Springer-Verlag Berlin Heidelberg.

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APA

Guy, O., & Champagnat, R. (2013). The lack of subjective experience in hybrid intelligent agents in interactive storytelling. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8012 LNCS, pp. 74–83). https://doi.org/10.1007/978-3-642-39229-0_9

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