Using a lifecycle model for developing and executing adaptable interactive distributed applications

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Abstract

We describe a case study on using the generic Lifecycle Model developed in the S-Cube project for a novel class of Real-time Online Interactive Applications (ROIA), which include distributed simulations (e.g. massively-multiplayer online games), e-learning and training. We describe how the Lifecycle Model supports application development by addressing the specific challenges of ROIA: a large number of concurrent users connected to a single application instance, frequent real-time user interactions, enforcement of Quality of Service (QoS) parameters, adaptivity to changing loads, and competition-oriented interaction between users, other actors, and services. We describe the implementation aspects of the application development and adaptation using the RTF (Real-Time Framework) middleware, and report experimental results for a sample online game application. © 2010 Springer-Verlag.

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APA

Meiländer, D., Gorlatch, S., Cappiello, C., Mazza, V., Kazhamiakin, R., & Bucchiarone, A. (2010). Using a lifecycle model for developing and executing adaptable interactive distributed applications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6481 LNCS, pp. 175–186). https://doi.org/10.1007/978-3-642-17694-4_15

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