No matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely defeat the computer player. A challenging task is to mimic this human ability to adapt, and create a computer player that can adapt to its opposition's strategy. By having an adaptive strategy for a computer player, the challenge it provides is ongoing. Additionally, a computer player that adapts specifically to an individual human provides a more personal and tailored game play experience. To address this need we have investigated the creation of such a computer player. By creating a computer player that changes its strategy with influence from the human strategy, we have shown that the holy grail of gaming - an individually tailored gaming experience, is indeed possible. We designed the computer player for the game of TEMPO, a zero sum military planning game. The player was created through a process that reverse engineers the human strategy and uses it to coevolve the computer player. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Avery, P. M., & Michalewicz, Z. (2010). Adapting to human gamers using coevolution. Studies in Computational Intelligence, 263, 75–100. https://doi.org/10.1007/978-3-642-05179-1_4
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