3D posture representation using meshless parameterization with cylindrical virtual boundary

3Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

3D data is getting popular which offers more details and accurate information for posture recognition. However, it leads to computational hurdles and is not suitable for real time application. Therefore, we introduce a dimension reduction method using meshless parameterization with cylindrical virtual boundary for 3D posture representation. The meshless parameterization is based on convex combination approach which has good properties, such as fast computation and one-to-one mapping characteristic. This method depends on the number of boundary points. However, 3D posture reconstruction using silhouettes extraction from multiple cameras had resulted various number of boundary points. Therefore, a cylindrical virtual boundary points is introduced to overcome the inconsistency of 3D reconstruction boundary points. The proposed method generates five slices of 2D parametric appearance to represent a 3D posture for recognition purpose. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Lee, Y., & Jung, K. (2007). 3D posture representation using meshless parameterization with cylindrical virtual boundary. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4872 LNCS, pp. 449–461). Springer Verlag. https://doi.org/10.1007/978-3-540-77129-6_40

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free