Particle systems for adaptive, isotropic meshing of CAD models

11Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present a particle-based approach for generating adaptive triangular surface and tetrahedral volume meshes from CAD models. Input shapes are treated as a collection of smooth, parametric surface patches that can meet non-smoothly on boundaries. Our approach uses a hierarchical sampling scheme that places particles on features in order of increasing dimensionality. These particles reach a good distribution by minimizing an energy computed in 3D world space, with movements occurring in the parametric space of each surface patch. Rather than using a pre-computed measure of feature size, our system automatically adapts to both curvature as well as a notion of topological separation. It also enforces a measure of smoothness on these constraints to construct a sizing field that acts as a proxy to piecewise-smooth feature size. We evaluate our technique with comparisons against other popular triangular meshing techniques for this domain. © 2010 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Bronson, J. R., Levine, J. A., & Whitaker, R. T. (2010). Particle systems for adaptive, isotropic meshing of CAD models. In Proceedings of the 19th International Meshing Roundtable, IMR 2010 (pp. 279–296). https://doi.org/10.1007/978-3-642-15414-0_17

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free