Hardware-accelerated particle-based volume rendering for multiple irregular volumes

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Abstract

In this paper, we propose a performance improvement of particle-based volume rendering (PBVR) by using a current, programmable GPU architecture. PBVR allows to render without visibility sorting by representing a given volume dataset as a set of opaque and emissive particles. In our new GPU acceleration of PBVR, we provide a switchable rendering pipeline that is compatible with both regular and irregular grid volumes. Particle generation is improved by using a cell-by-cell approach for processing large volume dataset. We also reduce the memory cost required for storing all sub-pixel values by proposing a pixel-superimposing technique targeting a large sub-pixel level. Our work demonstrates a full detail rendering rate from 5 to 11 fps for overlapped or separated multi-irregular volumes with a mega-scale number of volume cells on NVIDIA Geforce 8800GTX. © 2008 Springer Berlin Heidelberg.

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Sakamoto, N., Zhongming, D., Kawamura, T., & Koyamada, K. (2008). Hardware-accelerated particle-based volume rendering for multiple irregular volumes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5359 LNCS, pp. 970–979). https://doi.org/10.1007/978-3-540-89646-3_97

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