Simulating a walk of digital human model directly in massive 3D laser-scanned point cloud of indoor environments

4Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Recently, human behavior simulations in 3-dimensional environment models have been enabled by the advance in computer performances. However, manually building the 3D models for the simulations are still costly and time-consuming, and the resultant models are sometimes inaccurate and do not necessarily reflect as-built environments. The final goal of our research is to realize the accessibility evaluation of "as-built" environments based on the human behavior simulation. To achieve the goal, in this study, we developed a technology where as-built 3D environment models could be constructed in a fully automatic way from laser-scanned 3D point clouds measured from as-built indoor environments. Additionally, we realized a basic walking simulation function in the as-built environment model represented by the point clouds. The modeling and simulation efficiency and accuracy were evaluated. © 2013 Springer-Verlag.

Cite

CITATION STYLE

APA

Maruyama, T., Kanai, S., & Date, H. (2013). Simulating a walk of digital human model directly in massive 3D laser-scanned point cloud of indoor environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8026 LNCS, pp. 366–375). https://doi.org/10.1007/978-3-642-39182-8_43

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free