Virtualizing Real-Life Lectures with vAcademia, Kinect, and iPad

6Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

In this paper, we present a project aiming at designing a low-cost technological setup for translating real-life lectures into a 3D virtual world. We present the design of the first prototype where we record the voice of a lecturer, presentation slides, and use a motion-capture technique to grasp gestures. Based on these data, we create a scene in a 3D virtual world, display the slides, play the recorded sound, and animate the lecturer's avatar. We discuss evaluation results and discovered limitations, and outline solutions. In addition, we propose the major types of learning scenarios for the use of the designed system. © Springer International Publishing Switzerland 2014.

Cite

CITATION STYLE

APA

Smorkalov, A., Morozov, M., Fominykh, M., & Prasolova-Førland, E. (2014). Virtualizing Real-Life Lectures with vAcademia, Kinect, and iPad. In Communications in Computer and Information Science (Vol. 435 PART II, pp. 156–161). Springer Verlag. https://doi.org/10.1007/978-3-319-07854-0_28

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free