A simple method for 3-dimensional photorealistic facial modeling and consideration the reconstructing error

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Abstract

The process of creating photorealistic 3-dimensional computer graphic (3DCG) images is divided into two stages, i.e., modeling and rendering. Automatic rendering has gained popularity, and photorealistic rendering is generally used to render different types of images. However, professional artists still model characters manually. Moreover, not many progresses have been achieved with regard to 3-D shape data acquisition techniques that can be applied to facial modeling; this is an important problem hampering the progress of 3DCG. Generally, a laser and a highly accurate camera are used to acquire 3-D shape data. However, this technique is time-consuming and expensive. Further, the eyes may be damaged during measurements by this method. In order to solve these problems, we have proposed a simple method for 3-D shape data acquisition using a projector and a web camera. This method is economical, simple, and less time-consuming than conventional techniques. In this paper, we describe the setup of the projector and web camera, shape data acquisition process, image processing, and generation of a photorealistic image. We evaluate the error margin. We also verify the accuracy of this method by comparing the photograph of a face with its rendered image. After that, we pick up only labial and mouth part from obtained facial modeling data and expand it into animation. © 2009 Springer Berlin Heidelberg.

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Torii, I., Okada, Y., Mizutani, M., & Ishii, N. (2009). A simple method for 3-dimensional photorealistic facial modeling and consideration the reconstructing error. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5712 LNAI, pp. 681–688). https://doi.org/10.1007/978-3-642-04592-9_84

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