An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts visual attentions from the application data, and increasing the quality of input. In pursuit of these goals, we integrated the non-standard UI technologies of multi-sensor tablets, toolglass [1], transparent UI components [4], and marking menus [6]. While our prototypes and efforts focus within the domain of creating digital art, we believe the concepts and lessons learned are generalizable to other domains. The video shows three main segments: (1) motivation by showing an artist using traditional paper-based interactions, (2) a prototype system called T3 and (3) integration of the concepts into StudioPaint, a high end commercial paint application.
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CITATION STYLE
Fitzmaurice, G., Baudel, T., Kurtenbach, G., & Buxton, B. (1997). A GUI paradigm using tablets, two-hands and transparency. In Conference on Human Factors in Computing Systems - Proceedings (Vol. 22-27-March-1997, pp. 212–213). Association for Computing Machinery. https://doi.org/10.1145/1120212.1120348