A Proposed VR Platform for Supporting Blended Learning Post COVID-19

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Abstract

The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-COVID-19 pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses Virtual Learning Environment as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce’s novel takes place in historical Dublin, where access to the physical location of the story is indispensable to a reader.

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CITATION STYLE

APA

Colreavy-Donelly, S., Ryan, A., O’connor, S., Caraffini, F., Kuhn, S., & Hasshu, S. (2022). A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences, 12(7). https://doi.org/10.3390/educsci12070435

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