Hybrid bio-digital games physically integrate non-human, living organisms into computer gaming hardware and software. Whilst such type of game can add novelty value, the positive impact of the added biological element on player experience has not yet been verified quantitatively. We conducted a study involving two groups of 20 participants, to compare player experiences of two versions of a video game called Mould Rush, which relies on the growth patterns of micro-organisms commonly known as ‘mould’. Results from self-reporting Game Experience Questionnaire (GEQ) showed that the group who played the version of Mould Rush that integrated real mould, had produced significantly higher mean GEQ scores (p
CITATION STYLE
Kim, R., Thomas, S., van Dierendonck, R., Kaniadakis, A., & Poslad, S. (2019). Microbial Integration on Player Experience of Hybrid Bio-digital Games. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 273, pp. 148–159). Springer Verlag. https://doi.org/10.1007/978-3-030-16447-8_15
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