3D objects and generation of surfaces are important issues in several areas, such as simulators and games. There are different methods of approach to this subject: methods based on interpolation, using Voronoi diagrams and even unusual ones, based on Fractal Theory. This article presents and explores a method, which combines basic Geometry and probabilistic changes in both the shape and position of a given 2D curve.
CITATION STYLE
Ilea, L., Boanta, C., Brisan, C., & Chiroiu, V. (2015). Aspects concerning algorithms of VRML surfaces’ generation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9254, pp. 482–489). Springer Verlag. https://doi.org/10.1007/978-3-319-22888-4_37
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