Ads-on games and fake brands: Interactions, commercials and playful branding

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Abstract

Today’s communication-based world relies on advertising as a positive medium, and branding is no exception. Also, the gaming industry relies on videogames as a heavy player in our time, since “narrative”, “graphics” and “gameplay” are constantly worked out in the name of the best digital experiences, where the user is the center. We have noticed that a fusion is taking place between commercials, real and /or fake brands, in order to turn digital worlds more convincing for the user-player. Relying on analytics, media theory and user experience, we have conducted a study to better understand, in analytical and experimental form, what is happening between the user, the brands, the games and the outputs of such experiences in terms of interaction and playfulness. Gamification seems to be the new rule.

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Elias, H., Filgueiras, E., & Carvalho, B. (2015). Ads-on games and fake brands: Interactions, commercials and playful branding. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9188, pp. 251–262). Springer Verlag. https://doi.org/10.1007/978-3-319-20889-3_24

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