Captivating patterns - A first validation

8Citations
Citations of this article
31Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Is it possible to motivate users of an application through software elements? Is it also possible to do so for business applications? Having a long lasting, monotone, little challenging work task does not motivate users a lot in continuing a task, especially if this task comes up regularly, like typing numbers or addresses. We found software patterns - design recommendations - that keep a user working on such a task. We validated one of them in an experiment and found out that it is possible to motivate users through captivating software elements. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Niebuhr, S., & Kerkow, D. (2007). Captivating patterns - A first validation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4744 LNCS, pp. 48–54). Springer Verlag. https://doi.org/10.1007/978-3-540-77006-0_6

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free