We present a game-theoretic approach to the study of scheduling communications in wireless networks and introduce and study a class of games that we call Interference Games. In our setting, a player can successfully transmit if it "shouts strongly enough"; that is, if her transmission power is sufficiently higher than all other (simultaneous) transmissions plus the environmental noise. This physical phenomenon is commonly known as the Signal-to-Interference-plus-Noise-Ratio (SINR). © 2008 Springer Berlin Heidelberg.
CITATION STYLE
Auletta, V., Moscardelli, L., Penna, P., & Persiano, G. (2008). Interference games in wireless networks. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5385 LNCS, pp. 278–285). https://doi.org/10.1007/978-3-540-92185-1_34
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