Game semantics for non-monotonic intensional logic programming

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Abstract

Intensional logic programming is an extension of logic programming based on intensional logic, which includes as special cases both temporal and modal logic programming. In [OW92], M. Orgun and W. W. Wadge provided a general framework for capturing the semantics of intensional logic programming languages. One key property involved in the construction of [OW92], is the monotonicity of intensional operators. In this paper we consider intensional logic programming from a game-theoretic perspective. In particular we define a two-person game and we demonstrate that it is equivalent to the semantics of [OW92]. More importantly, we demonstrate that the game is even applicable to intensional languages with non-monotonic operators. In this way we provide the first (to our knowledge) general semantic framework for capturing the semantics of non-monotonic intensional logic programming. © 2013 Springer-Verlag.

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Galanaki, C., Nomikos, C., & Rondogiannis, P. (2013). Game semantics for non-monotonic intensional logic programming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8148 LNAI, pp. 329–341). https://doi.org/10.1007/978-3-642-40564-8_33

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