Apart from purely theoretical approaches(mainly in microeconomics), there seem to be not a lot of studies which employ computational environment to examine/explain sociological/ethical process of building informal institution in a society, or statement like people should behave moralistic-ally. In this study I introduce an agent based model and then present an idea to examine/explain the sociological/ethical processes and statements using it. I make a trial to set a situation in which the agents can be defined to be moralistic, using the notion of games and information structure. Some meaningful results on the formalisation are shown. © 2011 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Shimogawa, T. (2001). Information structure and logical design of social rules. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2178 LNCS, pp. 125–138). Springer Verlag. https://doi.org/10.1007/3-540-45654-6_10
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