In multiagent adversarial domains, team agents should adapt to the environment and opponent. We introduce a model representation as part of a planning process for a simulated soccer domain. The planning is centralized, but the plans are executed in a multi-agent environment, with teammate and opponent agents. Further, we present a recognition algorithm where the model which most closely matches the behavior of the opponents can be selected from few observations of the opponent. Empirical results are presented to verify that important information is maintained through the abstraction the models provide. © 2002 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Riley, P., & Veloso, M. (2002). Recognizing probabilistic opponent movement models. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2377 LNAI, pp. 453–458). Springer Verlag. https://doi.org/10.1007/3-540-45603-1_59
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