In this paper we describe our experiences with skeletal tracking using Unreal Engine 4 with Oculus Rift and Xbox 360 Kinect while building a tool for rehabilitation of patients with impaired motor skills. We give an overview of the implemented solution, describe the problems encountered and how they were solved.
CITATION STYLE
Ćiković, E., Mäusl, K., & Lenac, K. (2016). Virtual reality applications with oculus rift and 3D sensors. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9768, pp. 181–185). Springer Verlag. https://doi.org/10.1007/978-3-319-40621-3_13
Mendeley helps you to discover research relevant for your work.