ColPMan is a multi-player serious game through which a team of players can experientially learn how to collaboratively operate a virtual in-house supply chain. In this game, the problem of operating the whole chain is divided into sub-problems and each of them is addressed by a different player. While playing the game, the sub-problems distributed to the players can be linked to one another in a certain way through communication among them. This paper provides a framework for mathematically analyzing the effects of (the way the sub-problems are linked through) the communication. This also clarifies what the players should discuss and learn in the debriefing session.
CITATION STYLE
Furukawa, T., Nonaka, T., & Mizuyama, H. (2017). A framework for mathematical analysis of collaborative SCM in ColPMan game. In IFIP Advances in Information and Communication Technology (Vol. 514, pp. 311–319). Springer New York LLC. https://doi.org/10.1007/978-3-319-66926-7_36
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