There is an increase in pilot demand at current commercial training system facilities. With technology advances in head-worn augmented reality and virtual reality (AR/VR) interfaces, adaptive training technologies and human behavior representation; the potential exists to leverage this technology to offload or download training from traditional pilot training simulators to virtual training devices. Accordingly, Boeing has been applying these capabilities to the development of VR training prototypes designed to address different aspects of a pilot training curriculum [1]. The first prototype implemented is a Ground Procedures Trainer that focuses on both the taskwork and teamwork competencies, as defined in Sottilare et al. [2], to provide an individual student pilot the opportunity to train on his or her own. This paper discusses the method used to provide training to an individual for both taskwork and teamwork related skills.
CITATION STYLE
Biddle, E., & Buck, B. (2019). Adaptive Team Training for One. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11597 LNCS, pp. 15–27). Springer Verlag. https://doi.org/10.1007/978-3-030-22341-0_2
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