Emotions can be synthesized in virtual environments through spatial calculations that define regions and intensities of displacement, using landmark controllers that consider spatio-temporal variations. This work presents a proposal for calculating spatio-temporal mesh for 3D objects that can be used in the realistic synthesis of emotions in virtual environments. his technique is based on calculating centroids by facial region and uses classification by machine learning to define the positions of geometric controllers making the animations realistic.
CITATION STYLE
Gonçalves, D. A., & Todt, E. (2020). Emotions Synthesis Using Spatio-Temporal Geometric Mesh. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12428 LNCS, pp. 112–120). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-59990-4_10
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