Developing quiz games linked to networks of semantic connections among cultural venues

2Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Existing general-purpose and domain-specific resources of the Semantic Web provide the foundations to discover connections between any two concepts of interest. The EU project CROSSCULT seeks to exploit that possibility in order to spur a change in the way citizens appraise history and culture, by means of web and mobile apps that will let them explore cross-border interconnections among cultural venues and their collections of heritage items. In this paper, we present a tool for experts to collaboratively develop the networks of semantic associations that will drive the gameplay or the storytelling of the apps. This tool includes reasoning aids to discover associations, to identify the most relevant ones in relation to selected topics, and to develop quiz tests involving the chosen entities (heritage items, characters, events or locations).

Cite

CITATION STYLE

APA

Daif, A., Dahroug, A., López-Nores, M., Gil-Solla, A., Ramos-Cabrer, M., Pazos-Arias, J. J., & Blanco-Fernández, Y. (2017). Developing quiz games linked to networks of semantic connections among cultural venues. In Communications in Computer and Information Science (Vol. 755, pp. 239–246). Springer Verlag. https://doi.org/10.1007/978-3-319-70863-8_23

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free