Effect of Computer Game-Based Instructional Strategy on Students’ Learning Outcome in Mathematics

  • Noah O
N/ACitations
Citations of this article
16Readers
Mendeley users who have this article in their library.

Abstract

The major objective of the study was to elicit the effect of computer game-based instructional strategy on senior secondary school students’ learning outcomes in Mathematics. The researcher used a quasi-experimental pre-test, post-test, control group design to carry out the study. The treatment was computer game instructional Package and conventional teaching method. Two hundred and forty (240) second year senior secondary school students (SSSII) were randomly selected from six (6) public secondary schools in On do State Nigeria. The students’ pre-test and post-test scores were subjected to Analysis of Covariance (ANCOVA),T-test and Chi-Square .The findings of the study showed that the performance of students exposed to computer game instructional package was better than their counterparts exposed to the conventional classroom instruction. Based on the research findings recommendations were made on the need to develop relevant computer game instructional packages for teaching Mathematics in Nigerian secondary schools.

Cite

CITATION STYLE

APA

Noah, O. O. (2019). Effect of Computer Game-Based Instructional Strategy on Students’ Learning Outcome in Mathematics. Journal of Education, Society and Behavioural Science, 1–15. https://doi.org/10.9734/jesbs/2019/v29i430113

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free