Dual camera magic lens for Handheld AR Sketching

3Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

One challenge of supporting in-situ sketching tasks with Magic Lenses on handheld Augmented Reality systems is to provide accurate and robust pose tracking without disrupting the sketching experience. Typical tracking approaches rely on the back-facing camera both for tracking and providing the view of the physical scene. This typically requires a fiducial to be in the scene which can disrupt the sketching experience on a blank sheet of paper. We address this challenge by proposing a Dual Camera Magic Lens approach. Specifically, we use the front facing camera for tracking while the back camera concurrently provides the view of the scene. Preliminary evaluation on a virtual tracing task with an off-the-shelf handheld device suggests that the Dual Camera Magic Lens approach has the potential to be both faster and lead to a higher perceived satisfaction compared to Magic Lens and Static Peephole interfaces.

Cite

CITATION STYLE

APA

Pucihar, K. Č., Grubert, J., & Kljun, M. (2015). Dual camera magic lens for Handheld AR Sketching. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9299, pp. 523–527). Springer Verlag. https://doi.org/10.1007/978-3-319-22723-8_53

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free