The paper focuses on modern web development tools as a means of implementing a strategy board game in a web environment. We examine various Ajax frameworks in order to create the client side interface and the turn based interaction between players in the web. A rating system is implemented for measuring the skill of human and computer players alike, and a distributed architecture is proposed for aspiring AI researchers and enthusiasts, in order to integrate their game playing bots with the main server of the game. © 2014 Springer International Publishing.
CITATION STYLE
Dikaros, N., & Kalles, D. (2014). Developing a game server for humans and bots. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8445 LNCS, pp. 430–435). Springer Verlag. https://doi.org/10.1007/978-3-319-07064-3_35
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