Real-time animation of water with rigid body interaction

0Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.

Abstract

Real-time rendering of realistic motion of fluids is a method that immerses a player into an interactive application such as computer games. Interaction of fluids with rigid bodies is important because fluids and rigid bodies move influencing each other. Fluid simulation based on Computational Fluid Dynamics (CFD) is useful for rendering a visually plausible behaviour of fluids. However, due to the high computational cost of CFD, real-time rendering of fluids needs a fast simulation. This paper describes the particle-based fluid simulation based on Smoothed Particle Hydrodynamics which includes interactions between fluids and rigid bodies, its fast implementation, and the manner of rendering a realistic water surface with optical phenomena such as reflection, refraction, and the Fresnel effect. The proposed method enables real-time animation of water with rigid body interaction.

Cite

CITATION STYLE

APA

Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., & Chihara, K. (2005). Real-time animation of water with rigid body interaction. Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 59(10), 1488–1493. https://doi.org/10.3169/itej.59.1488

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free