An embodied/grounded cognition perspective on educational technology

33Citations
Citations of this article
52Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This chapter applies perceptually grounded or embodied cognition to the design and use of educational technology to increase student learning and understanding. This approach uses various kinds of educational technology to create mental perceptual simulations of topics being learned in addition to the usual symbolic mental representations. The goal is to have students have a feel (the perceptual simulation) for the topics in addition to knowing (the symbolic representation) about them. Educational technologies covered include interactive graphic computer simulations using movement and animation, graphic simulations that involve force feedback in addition to interaction, video game playing and creation, and robot creation and programming. Research results have indicated that these embodied ways of using educational technologies increases student learning and understanding as shown by memory and problem solving tests. © Springer Science+Business Media, LLC 2010.

Cite

CITATION STYLE

APA

Black, J. B. (2010). An embodied/grounded cognition perspective on educational technology. In New Science of Learning: Cognition, Computers and Collaboration in Education (pp. 45–52). Springer New York. https://doi.org/10.1007/978-1-4419-5716-0_3

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free