Virtual reality applications using pseudo-attraction force by asymmetric oscillation

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Abstract

Because virtual reality (VR) systems are accessible to anyone through inexpensive high-end consumer headsets and input devices, researchers are seeking a technique to enrich the VR experience using modalities other than audiovisual ones, such as touch. The author is developing a haptic display that utilizes the properties of human illusions, which makes humans experience an illusory force similar to the sensation of being pulled continuously in a particular direction through asymmetric vibrations. Using illusory force in the VR applications is not a popular concept. This paper discusses the possibility of whether such a pseudo-attraction force can be applied to VR applications and introduces several applications for the implementation of this pseudo-attraction force in real world scenarios.

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APA

Amemiya, T. (2020). Virtual reality applications using pseudo-attraction force by asymmetric oscillation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12184 LNCS, pp. 331–340). Springer. https://doi.org/10.1007/978-3-030-50020-7_23

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