Beyond the turing limit: Evolving interactive systems

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Abstract

Modern networked computing systems follow scenarios that differ from those modeled by classical Turing machines. For example, their architecture and functionality may change over time as components enter or disappear. Also, as a rule their components interact with each other and with the environment at unpredictable times and in unpredictable manners, and they evolve in ways that are not pre-programmed. Finally, although the life span of the individual components may be finite, the life span of the systems as a whole is practically unlimited. The examples range from families of cognitive automata to (models of) the Internet and to communities of intelligent communicating agents. We present several models for describing the computational behaviour of evolving interactive systems, in order to characterize their computational power and efficiency. The analysis leads to new models of computation, including ‘interactive’ Turing machines (ITM’s) with advice and new, natural characterizations of non-uniform complexity classes. We will argue that ITM’s with advice can serve as an adequate reference model for capturing the essence of computations by evolving interactive systems, showing that ‘in theory’ the latter are provably more powerful than classical systems.

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APA

Van Leeuwen, J., & Wiedermann, J. (2001). Beyond the turing limit: Evolving interactive systems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2234, pp. 90–109). Springer Verlag. https://doi.org/10.1007/3-540-45627-9_8

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