This poster will detail step-by-step instructions for building a virtually augmented classroom curriculum for an undergraduate college course. Information will be provided on choosing a virtual environment, defining the parameters of a virtual course assignment, training students and instructors on using a virtual environment, setting up the virtual environment (e.g., installing applications, running a private or public server, hosting solutions, etc.), and grading a virtual assignment. Best practices will be discussed and the results of a qualitative study using undergraduate students and a virtual course assignment will be presented. © Springer International Publishing Switzerland 2014.
CITATION STYLE
Ambrose, K. (2014). Virtually Augmented Classroom Curriculum. In Communications in Computer and Information Science (Vol. 435 PART II, pp. 67–71). Springer Verlag. https://doi.org/10.1007/978-3-319-07854-0_12
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