A VR-Based System and Architecture for Computational Modeling of Minds

4Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Computational modeling of natural cognition is a crucial step towards achieving the grand goal of human-level computational intelligence. Successful ideas from existing models, and possibly newer ones, could be assembled to create a unified computational framework (e.g. the Standard Model of the Mind, which attempts to unify three leading cognitive architectures) - this would be of great use in AI, robotics, neuroscience and cognitive science. This short position paper proposes the following: a VR-based system provides the most expedient, scalable and visually verifiable way to implement, test and refine a cognitive mind model (which would always embodied in a character in a virtual world). Such a setup is discussed in the paper, including advantages and drawbacks over alternative implementations.

Cite

CITATION STYLE

APA

Raghavachary, S., & Lei, L. (2020). A VR-Based System and Architecture for Computational Modeling of Minds. In Advances in Intelligent Systems and Computing (Vol. 948, pp. 417–425). Springer Verlag. https://doi.org/10.1007/978-3-030-25719-4_55

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free