Objective: To present four fundamental variables infl uencing client motor learning and describe how attributes of VR technologies provide opportunities to target these variables. To discuss how clinicians can harness these attributes to help clients transfer and generalize the learning achieved in VR-based therapy to better perfor-mance in the physical environment.
CITATION STYLE
Levac, D. E., & Sveistrup, H. (2014). Motor Learning and Virtual Reality (pp. 25–46). https://doi.org/10.1007/978-1-4939-0968-1_3
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