Playing hanabi near-optimally

18Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper describes a study on the game of Hanabi, a multi-player cooperative card game in which a player sees the cards of the other players but not his own cards. Previous work using the hat principle reached near-optimal results for 5 players and 4 cards per player: the perfect score was reached 75% of times on average. In the current work, we develop Hannibal, a set of players, aiming at obtaining near-optimal results as well. Our best players use the hat principle and a depth-one search algorithm. For 5 players and 4 cards per player, the perfect score was reached 92% of times on average. In addition, by relaxing a debatable rule of Hanabi, we generalized the near-optimal results to other numbers of players and cards per player: the perfect score was reached 90% of times on average. Furthermore, for 2 players, the hat principle is useless, and we used a confidence player obtaining high quality results as well. Overall, this study shows that the game of Hanabi can be played near-optimally by the computer.

Cite

CITATION STYLE

APA

Bouzy, B. (2017). Playing hanabi near-optimally. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10664 LNCS, pp. 51–62). Springer Verlag. https://doi.org/10.1007/978-3-319-71649-7_5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free