This study investigates asymmetric collaboration in public room-scale Virtual Reality (VR) setups to address the isolating experience provided by single-user Head-Mounted Displays (HMDs). In our field study, participants wearing an HMD had to find their way in a virtual maze with the help of co-located participants without an HMD. The non-HMD participants could either see a mirrored HMD view, a map of the maze, or a combination of the two. We evaluated which of these three conditions facilitates more collaboration and engagement for the non-HMD participants and spectators, as well as the HMD participants. Our findings can be used when facilitating engaging asymmetric experiences for public VR setups.
CITATION STYLE
Serubugo, S., Skantarova, D., Evers, N., & Kraus, M. (2018). Facilitating asymmetric collaborative navigation in room-scale virtual reality for public spaces. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 229, pp. 64–73). Springer Verlag. https://doi.org/10.1007/978-3-319-76908-0_7
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