Cinematic rendering in UE4 with real-time ray tracing and denoising

14Citations
Citations of this article
16Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.

Cite

CITATION STYLE

APA

Liu, E., Llamas, I., Cañada, J., & Kelly, P. (2019). Cinematic rendering in UE4 with real-time ray tracing and denoising. In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (pp. 289–319). Apress Media LLC. https://doi.org/10.1007/978-1-4842-4427-2_19

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free