Abstract
We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.
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CITATION STYLE
APA
Liu, E., Llamas, I., Cañada, J., & Kelly, P. (2019). Cinematic rendering in UE4 with real-time ray tracing and denoising. In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (pp. 289–319). Apress Media LLC. https://doi.org/10.1007/978-1-4842-4427-2_19
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