The use of Particle Systems to replicate physical form-finding methods has been well documented; initiated, arguably, with Axel Kilian’s CADenary software mimicking Gaudi’s hanging-chain methods. The evolution of these algorithms for simulating fundamental physics has seen models formed via forces such as gravity, tension, compression, magnetism, and pressure. The approach seeks geometry organization, not through discreet rules, but through emergent behaviour of interacting forces forming an equilibrium state. The value, though often unseen, is that these resulting models hold information, not only of geometric description, but of dynamic force-active properties, critical for materialisation as well as the understanding and design of the entirety of the interrelation system. This paper shall focus on the development of a Particle System based computational methodology which integrates various critical aspects of force, materiality, and form in the generation of morphologically complex tension-active systems.
CITATION STYLE
Ahlquist, S., & Menges, A. (2011). Integration of Behaviour-Based Computational and Physical Models Design Computation and Materialisation of Morphologically Complex Tension-Active Systems. In Computational Design Modelling (pp. 71–78). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-23435-4_9
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