General Introduction

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Abstract

During the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. In this book, we aim to broaden the scope of this effort by bringing together essays dealing with philosophical issues raised by computer games. By doing so, we do not only want to contribute to our understanding of this phenomenon. We also want to contribute to the establishment of a new philosophical discipline, the philosophy of computer games, capable of taking its place alongside such disciplines as the philosophy of film and the philosophy of literature.

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APA

Sageng, J. R., Fossheim, H., & Larsen, T. M. (2012). General Introduction. In Philosophy of Engineering and Technology (Vol. 7, pp. 1–7). Springer Nature. https://doi.org/10.1007/978-94-007-4249-9_1

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