Paper prototyping for batikids: A technique to examine children’s interaction and feedback in designing a game-based learning

5Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Among all critical discussion about the usability of a low-fidelity paper prototyping with in design process, this paper will present the experience of authors when conducting paper prototype usability tests for children. The paper prototyping was applied as a technique in designing BatiKids, a game-based learning environment that is developed to support children in understanding the process of making batik, one of the cultural heritages from Indonesia. The test revealed that children generally enjoyed the game and that the proposed approach has promising potential in empowering the game designers for children. The game is offering supports for children’s understanding of the aesthetics part of a traditional form of art. This paper also discusses how to conduct the usability test with paper prototype, how to evaluate it by using the usability quality metric called as Success Rate, and what to do with the test results.

Cite

CITATION STYLE

APA

Rante, H., Schelhowe, H., & Lund, M. (2016). Paper prototyping for batikids: A technique to examine children’s interaction and feedback in designing a game-based learning. In Lecture Notes in Electrical Engineering (Vol. 365, pp. 447–455). Springer Verlag. https://doi.org/10.1007/978-981-287-988-2_49

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free