There is a great deal of research exploring the experience of games. However, this research is not necessarily being used in the games industry. This chapter provides a snapshot of the games industry, its people, and the user experi- ence evaluation tools in use. In doing this, we can start to ask what the tools in use are providing and what they are not.Where the tools are weak, we can begin to look at how new tools can help make even more enjoyable games experiences.
CITATION STYLE
Brown, E. (2010). The Life and Tools of a Games Designer (pp. 73–87). https://doi.org/10.1007/978-1-84882-963-3_5
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