In this demo, we present a working example of a simple game based on character-centric interactive storytelling. The game is situated in a small virtual town where three characters, two girls and a boy (or two boys and a girl) are involved in a dating scenario. The player may influence the boy and guide his actions, his goal is to steer the story to a desired shape with as few interventions as possible. The individual agents feature an affect-modulated BDI-based architecture and communicate with each other through simple language. The scenario culminates in a simulated confrontation of all three characters. Based on the current state of relationships between the characters, it results in one of multiple possible endings. The game is intended as both a testbed for interactive storytelling technologies as well as a source of data for evaluation of automatic analysis of generated stories. © Springer International Publishing 2013.
CITATION STYLE
Bid́a, M., Cěrný, M., & Brom, C. (2013). SimDate3D - Level two. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8230 LNCS, pp. 128–131). Springer Verlag. https://doi.org/10.1007/978-3-319-02756-2_16
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