Aspects of using elman neural network for controlling game object movements in simplified game world

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Abstract

This paper describes architecture of an artificial intelligence system based on the Elman neural network. Simple training algorithms and neural network models are not able to solve such a complex problem as movements in the conditions of an independent game world environment, so a combination of a base neural network training algorithm and Q-learning agent approach is used as part of a player behavior control model. The paper also includes results of experiments with different values of model and game world characteristics and shows efficiency of the described approach.

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Kuznetsov, D., & Plotnikova, N. (2019). Aspects of using elman neural network for controlling game object movements in simplified game world. In Advances in Intelligent Systems and Computing (Vol. 764, pp. 384–393). Springer Verlag. https://doi.org/10.1007/978-3-319-91189-2_38

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