Serial sequence learning on digital games

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Abstract

The execution of sequential tasks tightly bound to the daily lives of people. Being possible to identify it during the keyboard typing, creating sequences of actions on the steering wheel or even playing a musical instrument. Researches shows is possible use the sequence learning as an executive function training. Which is considered essential skills for fiscal and mental health, life and scholar success, in addiction of the cognitive, social and psychological development. Other possible way to train executive functions is the use of digital games. In this context, in this work was developed a prototype of a digital game that permits a player to train the executive function working memory. The game permits the player to interact with a serial sequence, while his reaction time are collected for the progress evaluate during a match.

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APA

Adams, E., Schuh, A., Campos, M. de B., Barbosa, D., & Mossmann, J. B. (2016). Serial sequence learning on digital games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9744, pp. 277–284). Springer Verlag. https://doi.org/10.1007/978-3-319-39952-2_27

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