Modeling interactivity for mathematics learning by demonstration

0Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper we present a mechanism for adding interactivity to static mathematical documents, which become interactive programs that allow students to practice the resolution of problems that involve symbolic computations. The designers that use this mechanism can work in the same environment used by students when solving the problems, and they don't need to know any programming language. The original problems can also be generalized, and sets of similar problems that can be solved using the same methods can be generated automatically. The mechanism described has been implemented in a computer system that has also collaborative capabilities. © Springer-Verlag Berlin Heidelberg 2004.

Cite

CITATION STYLE

APA

Mora, M. A., Moriyón, R., & Saiz, F. (2004). Modeling interactivity for mathematics learning by demonstration. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3119, 265–275. https://doi.org/10.1007/978-3-540-27818-4_19

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free