The realistic representation of natural phenomena has a long tradition in computer graphics. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. During the last two decades a number of papers on computer graphics techniques for modeling and rendering of water have been published. However, the computer graphics community still lacks a survey classifying the vast literature on this topic, which is certainly unorganized and dispersed and hence, difficult to follow. This is the first of a series of two papers (both included in this volume) intended to fill this gap. Our aim is to offer a unifying survey of the most relevant computer graphics techniques for realistic modeling, rendering and animation of water. In this paper we focus on the methods developed during the period 1980-88. © Springer-Verlag Berlin Heidelberg 2002.
CITATION STYLE
Iglesias, A. (2002). Computer graphics techniques for realistic modeling, rendering and animation of water. Part I: 1980-88. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2330 LNCS, pp. 181–190). Springer Verlag. https://doi.org/10.1007/3-540-46080-2_19
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