This paper presents a paradigm for designing and implementing simulators applicable in contemporary computer graphics to animate articulated multibody systems constrained by simultaneously occurring collisions, resting contact, kinematic loops and other non-standard user-defined constraints. Our proposition includes representation of the constraints and a procedure for imposing them. The capabilities of an actual implementation are benchmarked in a fairly complex simulation scenario. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Stepień, J. (2012). A unified constraint framework for physical animation of articulated rigid bodies. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7660 LNCS, pp. 90–101). Springer Verlag. https://doi.org/10.1007/978-3-642-34710-8_9
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